Students at work in the Digital Design discipline’s studios and digital labs, equipped with the tools and facilities to create animation, design and build games, and develop interactive media.Students at work in the Digital Design discipline’s studios and digital labs, equipped with the tools and facilities to create animation, design and build games, and develop interactive media.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.2025 Dean’s Awards recipient from the Bachelor of Design (Digital Media), Eugenia Callisto, is an Indonesian-born UX/UI designer with a focus on 3D and motion graphics. She approaches her work with ambition, care and rigour, and has made significant contributions to the RMIT community through her involvement in SSCC and the PPIA RMIT Indonesia Student Association.2025 Dean’s Awards recipient from the Bachelor of Design (Animation and Interactive Media), Chris Aubrey. Chris has demonstrated strong commitment and made a meaningful contribution to the RMIT Animation program, exemplifying a values-based approach across design processes, project outcomes and collaboration with peers.2025 Dean’s Awards recipient from the Bachelor of Design (Animation and Interactive Media), Chris Aubrey. Chris has demonstrated strong commitment and made a meaningful contribution to the RMIT Animation program, exemplifying a values-based approach across design processes, project outcomes and collaboration with peers.2025 Dean’s Awards recipients from the Bachelor of Design (Games), Jasmine Lam, Lucy Dal Molin, Madelene Watson, Mercedes Robertson and Sav Fletcher (Team Cadence), developed Bilby Blue, a project that shares a personal, queer-coded story and contributes to Melbourne’s games culture by celebrating diverse perspectives. The team used their capstone as an opportunity to extend their skills, engaging with industry-standard processes and seeking regular feedback from peers and mentors.2025 Dean’s Awards recipients from the Bachelor of Design (Games), Jasmine Lam, Lucy Dal Molin, Madelene Watson, Mercedes Robertson and Sav Fletcher (Team Cadence), developed Bilby Blue, a project that shares a personal, queer-coded story and contributes to Melbourne’s games culture by celebrating diverse perspectives. The team used their capstone as an opportunity to extend their skills, engaging with industry-standard processes and seeking regular feedback from peers and mentors.2025 Dean’s Awards recipient from the Master of Animation, Games and Interactivity, Ka Ke Lee (Kora). Kora has been an outstanding student throughout the program, progressing from strong 2D work into VR and 3D practices. She is highly respected within the MAGI community and has shown leadership through sharing her experiences exhibiting at games conferences and contributing to program events.2025 Dean’s Awards recipient from the Master of Animation, Games and Interactivity, Ka Ke Lee (Kora). Kora has been an outstanding student throughout the program, progressing from strong 2D work into VR and 3D practices. She is highly respected within the MAGI community and has shown leadership through sharing her experiences exhibiting at games conferences and contributing to program events.2025 Dean’s Awards recipient from the Master of Animation, Games and Interactivity, Ka Ke Lee (Kora). Kora has been an outstanding student throughout the program, progressing from strong 2D work into VR and 3D practices. She is highly respected within the MAGI community and has shown leadership through sharing her experiences exhibiting at games conferences and contributing to program events.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.Exhibition view of the Digital Design showcase as part of RMIT Grad Shows 2025, featuring work from animation, games, digital media and interdisciplinary projects within the Master of Animation, Games and Interactivity.